![]() Watch the video in the tweet below for the full story:Ī desire to be different and some serendipitous daftness were key factors in Conker's tonal shift, explains voice of Bad Fur Day's big dung pile and Senior Engineer All while standing in a (fittingly) windy shed for backdrop reasons. Marlow worked as a programmer on the game (as well as providing the dulcet tones of The Great Mighty Poo) and in the video discusses a trip to E3 following two-and-a-half years work on Twelve Tales where the team realised on the show floor that their game would get lost in the crowd of colourful 3D platformers. Recently, responding to a question via Twitter, Senior Software Engineer Chris Marlow gave us a little more context regarding the game's transition from twee platformer Twelve Tales to the foul-mouthed Fur Day we know and love. Plenty of titbits related the game have come to light over the years and Chris Seavor - designer on the N64 game and voice of Conker himself - has even discussed the cancelled sequel. ![]() As many Nintendo fans from the N64 era already know, the foul-mouthed and filthy Conker's Bad Fur Day began life as a cutesy platformer before changing lanes and becoming an over-18-only affair full of innuendo, naughty words and wee. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |